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  KrabbitWorld Portals*


















  In Krabbit World there are four known types of permanent portals

  Player's own 'home portals'
           
- no cost, available any time, all players have one

  Town portals no cost
           -
the KrabbitWorld rapid transit system

  Krabbicomb portals
           -
portals into or out of krabbicombs

  World portals
           
- require krajules to operate and will have to be found



  Players home portals:

KrabbitWorld is a vast and beautiful land, yet dangerous and
foreboding in places. Due to the influx of off-world people coming
to KrabbitWorld, there became a need for additional, easily
accessible and secure living space.

To provide comfortable housing and safety for all enthusiastic
visitors and future residents of KrabbitWorld, Empress Turbo
employed the wizard Fivinus to create a portal link between
KrabbitWorld and the plane of existence between worlds.

This task was long and difficult for Fivinus and he accomplished
it without the disturbance of inter-dimensional balance! Some
attribute this tremendous feat to his now absent-mindedness
and clumsy ways.

This particular type of portal does not require krajules to power, but
is powered by the magic and technology of KrabbitWorld itself.
Citizens of KrabbitWorld may pass through this portal to their own,
completely customized home space, located beyond this portal link,
whenever they choose. Of course, role playing and social get-
together such as inviting friends over, having a BBQ, a dinner party,
etc. frequently take place in these abodes.

In order to increase security, Magistrate Varmint asked Fivinus to
allow people to protect access to their home space, with a K.A.P.P.
(Krabbit authentication pass phrase) device, if they so choose. In
these dwellings you will find another of Fivinus' feats of genius; a
storage space able to hold an abnormal amount of items and
clutter, but, I dare say, Fivinus was at the end of his rope when he
invented these 'repositories', also equipped with a K.A.P.P.,
and now random items sometimes appear in your repository.

  Town portals:

These portals are the trader's, tourist's, and adventurer's lifeline
and rapid transit system of Krabbit world. These portals do require
krajules to operate but they were a gift from Empress Turbo to the
creatures of her Krabbitdom and allow access to even the most
remote town and outpost. It is also a way for her majesty to collect
taxes quickly.

They can be accessed in any town and are the best way to avoid
pickpockets and bandits that abound in the forests and hills
between cities and towns.

  Krabbicomb portals:

Within KrabbitWorld, players who have reached a certain level of
krabbility will be able to create their own portals to krabbicombs
AND their own krabbicombs using an editor supplied by
KrabbitSoftware inc.

There are two types of krabbicombs they may create:

Passive krabbicombs

These are for Role Playing enthusiasts who wish to expand their
own character environment space, and host a guild hall, castle,
or event activity. This creates a creative atmosphere for some role
playing in a 'safe haven' free from attack and thievery. The
possibilities are endless and are completely up to the
character.

Aggressive krabbicombs


This is for those who wish to challenge those in KrabbitWorld to test
their skills and krabbilities. Characters who create an aggressive
krabbicomb may invite other players to attempt an attack on the
designer's creation and custom quest or personally duel other
character for fun and profit. Wary be the wanderer who ventures into
the places that some of our less than sane players design.

Try if you dare! WWWOOOOOOAAAHAHAHAHHAHAHAHAHAHA!!!   =P

In order for a player to build a krabbicomb, they must amass a
minimum of 100 krajules to power the krabbicomb generator which
is housed within the Krabbicomb Power Center (KPC). This generator
is used to power lights, air circulation, traps or conjured guards as
well as more portals that lead into and out of the krabbicomb.

Within this environment, whether it is an aggressive or passive
krabbicomb, the Krajule Powered Generator (KPG) should be well
protected, for if any krajules are removed the krabbicomb will slowly
decay and collapse. For example, if you have a 25x25 tile krabbicomb
and one basic guard, you must have a minimum of 105 krajules in
the KPG at all times. (see table below)

Here is a list of krajules it takes to power different sized krabbicombs:
100 krajules - 25x25 tile krabbicombs
200 krajules - 50x50 tile krabbicombs
300 krajules - 75x75 tile krabbicombs
400 krajules - 100x100 tile krabbicombs

15 krajules - basic KPC
30 krajules - medium KPC
60 krajules - state of the art, maximum security KPC

5 krajules - basic guard.
10 krajules - medium strength guard.
20 krajules - powerful guard.
40 krajules - sorcerer guard.

These basics are not the only thing that can be done. If you have an
idea outside of the editor send it in. We might like it too and
implement it for you. KrabbitWorld is for the players and any input is
more than welcome.

  World portals:

World portals are similar to the rest in the respect that they need
krajules to work but that is where the similarities stop. The world
portals were created by the ancient Krabbits and the krabbility to
create new ones has been lost as well as the location of the gates
themselves.

The gates were in constant use, until a catastrophic event transpired.
The incident is buried by layers of time so deep that no one knows
why they were lost. Some legends survive to guide the adventurous
player to finding the portals and with them a new world or even a way
home for some.

These portals are hidden and many times are part of a fiend's
collection, fiercely guarded. Should a character find a portal, great
rewards and fame are instore. They may find new worlds to explore,
meet new friends and maybe plunder a new krabbicomb.



Krabbit Software Inc. Copyright © 2001 all rights reserved